Start here: describe an image or open your own. Your orbit sets its visual style.
Make images work together.
Connect characters, landscapes, outfits and sketches. Pass one engine’s image into the next.
Click an output dot, then an input dot. Connection menus also work with a keyboard.
1 / 0 references + edit source · Remove excess connections before rendering.
Each engine runs separately when you press Render. An Edit source supplies the image to change; references supply outfit, character or style guidance. Return to Nodes to keep building.
Describe what you want below, then press Render. Or choose a starting point:
How the tools and workflows work
Orbits choose a visual style. Instruments hold the image engines and settings.
Three-step workflow: create an image → select and refine it → make a final editing pass. You inspect each result and press Render separately; nothing runs automatically. Topaz upscaling is optional afterward.
2.5D View becomes available after you upload or generate an image. It adds depth and small camera moves to that selected image.
Your first keeper goes here. No throwaway masterpieces required.